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Page 110
Spades
1 Seat
2 Sun
3 Samba (lively Latin-American dance)
4 Sari
5 Sale
6 Sash
7 Sack
8 Safe
9 Soap
10 Sauce
J Siege
Q Squire
K Sack
Clubs
1 Cat
2 Can
3 Comb
4 Car
5 Coil
6 Cage
7 Cake
8 Cave
9 Cap
10 Case
J Joke
Q Quake
K Kick
Party Tricks with Cards.
There are party tricks you can do with cards if you have developed an enhanced memory.
As someone calls out, or shows, each card in turn you imagine the image and build a story. Make sure you include all the senses in the images. For example, suppose the first card was the ace of hearts. See the colour of the hat; touch it and feel its texture. Feel the lightness on your head. Hear the sound as you rub your finger over the felt.
If the next card is the three of diamonds, feel the wind blowing at your hat, as you stand and look over the dam. Hear the water and see the glistening colours. Smell the freshness of the water.
If the next card is the six of clubs, see a budgerigar cage floating in the water. Hear the budgie chirping and try to reach it, just touching it with your fingers, as you try to hook it in. Imagine the fear the budgie is feeling.
Always exaggerate the images and make the forms dramatic. With a bit of practice, you will be able to memorise an entire pack of cards so that you can recall each one blindfolded.
Spelling
A number of words are habitually misspelt in the English language. It will be useful to find a way of always getting them right. Rhyme lends itself well to this purpose. For example, two such words are accommodation and address. People tend to leave the double m and

 
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